Institutional Representatives in Youth Mentor Programs
How to start Youth Mentor Programs within your company utilizing
Boy Scouts of America's Venturing and Venturing Program
(C) Thu Nov 25 16:22:32 EST 1999 Venturing Crew 369
Table of Contents
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The Program
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Direct and Indirect Benefits of Participation
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Methods of the Youth Mentor Program
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Venturing Crew Specialties
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Crew Activities
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Program Support
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Venturing Oath
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The Venturing Code
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Starting a new Unit
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First Nighter Planning Session
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First Nighter/Open House
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Second Nighter
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Committee Meetings
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Regular Unit Meetings
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Officer Elections
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Officer Training
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Officer Meetings
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Leadership Development Through Venturing
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Unit Purpose
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Unit Mission
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Unit Objectives
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Unit Goals
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Unit Positions:
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Six Experience Areas:
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Operations
The mission of the Boy Scouts of America is to serve others by
helping to instill values in young people and, in other ways, to
prepare them to make ethical decisions over their lifetime in
achieving their full potential. Venturing is a youth development
program of Boy Scouts of America for young men and women who are 14
(and have completed the eighth grade) through 20 years of age. In
fulfilling this mission, Venturing's purpose is to provide positive
experiences to help young people mature at this stage in their lives
and to prepare them to become responsible and caring adults.
Venturers are ready to examine the meaning of interdependence in
their relationships with other youth, Advisors, and the community.
Venturing is based on a unique and dynamic relationship between
community organizations and the youth in that community. Local
community organizations initiate specific Venturing Crews and they
do this by matching the people and program recourses within their
own organizations to the interests of young people in the
surrounding community. The result is a program of activities that
help the youth pursue their special interest, grow, and develop.
1.1 The Youth Mentor Program has ten specific goals, Youth
Should
- Gain practical experience in a career, special interest,
leadership, or skill.
- Engage in a program of activities centered on the six
experience areas (Career/Leadership, Service, Social
Interaction, Fitness, and the Outdoors) to encourage the
development of the whole person.
- Experience positive leaders and be given opportunities to
take on leadership roles
- Have a chance to learn and grow in a supportive, caring, and
fun environment
- Learn to make ethical choices over their lifetime by
instilling the values in the Venturing Oath and Code.
- Experience a program that is fun and full of challenge and
adventure
- Become a skilled training and program resource for Cub
Scouts and Boy Scouts and other groups.
- Acquire skills in the areas of high adventure, sports, arts
and hobbies, youth ministries, or Sea Scouting.
- Experience positive leadership from adult and youth leaders
and be given opportunities to take on leadership roles.
- Have a chance to learn and grow in a supportive, caring, and
fun environment.
Networking with business and education. Training future
employees. Keeping students in school. Promoting higher education.
Improving the awareness and image of career opportunities while
supporting the community.
- Voluntary association between youth and adults.
Because Venturing is voluntary, youth are receptive to new
ideas, experiences, and relationships. For the Venturer, these
relationships provide care, a connection to new ways of thinking
and acting, and a new identity as a responsible young adult.
- Ethical Decision Making. By asking young people to be
responsible for themselves, for a program of activities and
experiences, and for other people, Venturing provides numerous
opportunities for decision making and ethical choices. With the
influence of capable adults and structured activities, youth
learn to make effective and ethical decisions.
- Group Activity. Venturing activities are
interdependent group experiences in which success depends on the
cooperation of all.
- Recognition of achievement. This recognition might
come through formal awards, but it also is achieved through the
acknowledgment by peers and adults of the young person's
competence and ability.
- Democratic process. Venturing provides exposure to
democratic ideals and skills that are needed throughout life.
- Curiosity, exploration, and adventure. Venturing
provides new experiences, opportunities for developing new
skills, and meaningful participation in action-oriented
activities.
The program of every Venturing Crew evolves around a special
avocation or hobby interest of the youth members and adult leaders.
Youth members have the interest and the adult leaders provide the
resource and expertise. There are hundreds of different specialties
that a Venturing Crew may pursue. Venturing Crews, depending on
their special interest, will be part of a specialty cluster. These
Specialty clusters include:
- Outdoor
- Sports
- Arts/Hobbies [Includes Career Youth Mentor Programs]
- Youth Ministry
- Sea Scouting
What a Venturing Crew does is limited only by the imagination and
involvement of the adult and youth leaders and members of the crew -
sail the Caribbean, produce a play, climb a mountain, teach disabled
people to swim, attend the Olympics, or learn a career... All these
adventures and many more are being done today by Venturing Crews and
ships across the country. All that is needed are concerned adults
who are willing to share a little bit of themselves with today's
youth - tomorrow's leaders.
The Venturing Division is designing literature, audiovisuals,
training, activities, and awards to support Venturing Crews and
Ships.
6.1 Literature and Audiovisuals A variety of books,
pamphlets, and videos are being developed to assist with
organization, program, leadership, and activities. In particular,
the Venturing Leader Manual will support leadership and
planning.
6.2 Training Basic and advanced leader training sessions
along with Crew Leader Workshops, quarterly Advisor meetings, and
program conferences will be available to improve and enrich
Venturing Crew programs. A week long high-adventure skills course
for Venturing Advisors is available.
6.3 Activities Programs that enhance youth participation,
such as the National Leadership Conference, will be available to all
Venturing Crews and youth and adult members.
6.4 Advancement Awards A variety of awards are available
to Venturers who accomplish specific advancement achievements. These
awards include:
- Venturing Bronze Awards
- Venturing Gold Award
- Venturing Silver Award
- Venturing Ranger Award
- Sea Scouting Quartermaster Award
6.5 Recognition Awards Those awards that are designed to
provide recognition for youth and adults include:
- Venturing Leadership Award
- Venturing Advisor Award of Merit
6.6 Uniforms The BSA will offer the traditional
spruce-green uniform shirt for Venturers. It is recommended that
Crews adopt a charcoal gray casual pant and/or backpacking-style
short for their uniform. However, each Crew may determine what, if
any, specific uniform pants or shorts they will wear based on crew
activities.
6.7 BSA Councils Venturing Crews and Ships are supported
by local BSA councils that provide staff and volunteer support,
operated service centers and camps, and conduct training and
activities.
6.8 Liability Insurance The Boy Scouts of America has
liability insurance that covers leaders and organizations to which
Venturing Crews and Ships are chartered. Accident and medical
coverage are not included but are available through local BSA
Councils at a modest cost.
As a Venturer, I promise to help strengthen America, to be faithful
in my religious duties, to help others, and to seek truth, fairness,
and adventure in our world.
As a Venturer, I believe that America's strength lies in our
trust in God and in the courage, strength, and traditions of our
people
I will, therefore, be faithful in my religious duties and
will maintain a personal sense of honor in my own life.
I will treasure my American heritage and will do all I can to
preserve and enrich it.
I will recognize the dignity and worth of all humanity and
will use fair play and goodwill in my daily life.
I will acquire the Venturing attitude that seeks the truth in
all things and adventure on the frontiers of our changing world.
You have agreed to be the Unit Institutional Representative, what is
the first step:
9.1 Ask for volunteers It is understood that as the
Institutional Representative of your company you do not have the
time to do all the tasks. Therefore, it becomes to necessary to
delegate responsibility. It is amazing how many adults are willing
to assist the youth of our community.
The first step is to send out a note either via company E-Mail or
by paper mail asking for volunteers. The following is a sample not
to mail out:
Subject: Youth Mentor Programs
Company Name is forming three youth mentor programs
[Career Youth Mentor Programs]:
Secretarial
Office Automation
System Administration
These coeducational programs will be for students 14 (and in high
school) and not yet 20 years of age. It will be open to all Central
Ohio students (both high school and college) with first choice being
given to Company Name staff members' children.
Unit meetings will be held every Tuesday 7:30 p.m. to 9:00 p.m.
These Youth Mentor Programs will have access to the Company Name
facilities. The actual youth mentor program is still in the planning
stages and will be heavily influenced by its Advisor, Associate
Advisor, and Consultants.
A training program for our Adult Volunteers is being developed in
joint cooperation with Company Name, and Successful Unit
Number.
We are currently looking for 3 staff members to volunteer to
be the Advisors, one for each program, and 6 Associate Advisors, two
for each program. Consultants are brought on-board to teach
specialized classes as needed. Also, we need someone that would like
to be the Committee Chairman for this program.
If you are interested in volunteering for this program or would
like your student to be a member please e-mail X(1)
X@Company-Name.com There will be a meeting for those
interested in becoming an Adult Volunteers on December, X 1998 10:00
a.m. where you can ask questions.
I look forward to working with you over the coming years,
Big Wig
9.2 What to do with the volunteers' Names Have someone
collect the volunteers' names, phone numbers, etc. This is usually
the Institutional Representatives secretary. The secretary only
collects the names and information. S/he does not contact the
volunteers and/or answers their questions. The secretary gives the
volunteers' information to the Boy Scouts of America District
Executive. The District Executive then asks the Institutional
Representative to supply a meeting facility during business hours to
meet with the volunteers'
9.3 First Volunteer Meeting
9.3.1 Institutional Representatives Roles The Institutional
Representative's secretary has already set up meeting facilities.
The secretary sends out E-Mail or notes to the volunteers of the
date and time.
The Institutional Representative opens the meeting and explains
why their company is starting Youth Mentor Programs and how this
will benefit the community and employees' children.
The Institutional Representative introduces the District
Executive and any of the District Committee that has come to assist.
The Institutional Representative may stay for the rest of the
meeting or leave at this time.
9.3.2 District Executive's Roles
The District Executive will explain how the Youth Mentor
Program operates and help the Companies' volunteers fill the
Committee Positions: Chairman, Advisor, Associate Advisor,
Consultants, etc.
Each Youth Mentor Program must have a unique Advisor and
Associate Advisor.
All Units can use the same committee.
The Institutional Representative is a part of this committee but
is not required to attend all of the monthly committee meetings.
9.4 Second Volunteer Meeting
9.4.1 Institutional Representatives Roles The Institutional
Representative's secretary sets up meeting facilities. The secretary
sends out E-Mail or notes to the volunteers of the date and time.
9.4.2 District Executive's Roles The District Executive
helps the new Committee and Advisors to define their program and
bylaws. The youth will be given the change to change the bylaws.
These are only for a starting point.
9.5 Volunteer Training Meeting
9.5.1 Institutional Representatives Roles The Institutional
Representative's secretary sets up meeting facilities. This is an 8
hour training session. This course will need TV and VHS VCR, white
board and markers, and tablets and pins. The cost is $25.00 per
person to cover books. This money is paid to Boy Scouts of America.
The Institutional Representative should provide lunch. The secretary
sends out E-Mail or notes to the volunteers of the date and time.
9.5.2 District Executive's Roles The District Executive
will purchase the Advisor Manuals for those attending, one per
person. The District Executive will bring the training Videos
The District Executive will find someone to do the following
training:
Basic Adult Training
Youth Protection Training
The Successful Unit Training
10.1 Institutional Representatives Roles The Institutional
Representative's secretary sets up meeting facilities. The secretary
sends out E-Mail or notes to the volunteers of the date and time.
Provide funding for coping and mailing the First Nighter
Invitational Letters.
Sign the First Nighter Innovational Letters
10.2 District Executive's Roles The District Executive
will teach the Advisors how to have a successful First Nighter.
The District Executive will teach the Advisors how to use the
Career Interest Survey.
The District Executive will give the Advisors sample First
Nighter Invitation Letters.
10.3 Advisors' Roles Write the First Nighter Invitational
Letters.
Plan the First Nighter.
Make sure you include a R.S.V.P. phone number for the youth to
contact the Advisor and/or the Associate Advisor.
11.1 Institutional Representatives Roles The Institutional
Representative's secretary sets up meeting facilities. This is
usually an auditorium large enough to sit the youth and their
parents.
Gives the welcome speech and explains why the company has a Youth
Mentor Program.
11.2 District Executive's Roles Explains the relationship
between Boy Scouts of America and the Company.
Passes out applications.
11.3 Advisors' Roles Explains his/her program and how it
will relate with the other Youth Mentor Programs at within the
company.
11.4 Sample Agenda
- Gathering Security
- Call to order MC
- Opening Committee Chairman
- Welcome Institutional Representative
- Youth Program #1 Advisor #1
- Youth Program #2 Advisor #2
- Youth Program #3 Advisor #3
- Boy Scouts of America District Executive
- Question's and Answers Committee Chairman & District
Executive
- What do I do next Committee Chairman
- Pick up applications
11.5 Money You must decide if you are going to collect
money at the First Nighter or at the Second Nighter. If you do it at
the First Nighter in the Invitational Letter or the R.S.V.P. Letter
make sure you inform the youth that they need to bring the necessary
funds.
12.1 Institutional Representatives Roles The Institutional
Representative's secretary sets up meeting facilities, for the rest
of the year.
12.2 District Executive's Roles Introduces the Service
Team Representative to the Advisors.
12.3 Advisors' Roles Runs the meetings.
Escorts the youth to the room they will be using for the rest of
the year.
Explains the company policies and use of facilities
Sets the ground rules
| WARNING:
Promise anything you want but deliver EVERYTHING you
promise! |
Pass out program calendar and bylaws.
Give tore of facilities.
Committee Meetings are held once a month. The Committee Members,
Advisors, and Associate Advisors should be present. Only the
Committee Members, Institutional Representative, and Advisors may
vote. If there is a tie the Committee Chairman is the tie breaker.
The Institutional Representative only needs to attend about once
a quarter. Or when needed.
Meetings should be held once a week on the same evening at the same
time.
As soon as possible, within the first two months each Unit should
have democratic elections for the youth officers.
16.1 Advisors' Roles The Advisor shall set up meeting
facilities and contact the Youth Officers, Committee, and Service
Team Representative. They will need a TV & VHS VCR.
16.2 Service Team Representative's Roles Conduct the Youth
Training.
Officer Meetings are held once a month prior to or after the Unit
Meeting. Only the Youth Officers may vote. If there is a tie the
Unit President has the tie breaking vote. The Advisor is there to
"Advise"
The Advisor always has the right to overrule.
Leadership is one of the primary qualities developed through
Venturing. The word leadership has been used to mean many
different things. The way we use it in Venturing is Simple.
18.1 What is Leadership?
Remember the mission statement of the BSA? "It is the mission
of the Boy Scouts of America to server others..." In Venturing this
service is focused on the development of leadership in post members.
The goal of all Venturing activity is the development of leadership
skills in each post member. As an Advisor, post committee member, or
officer, your role is the leadership development of the Venturers.
Every Venturing Crew must decide what its goals are and how it is
going to carry them out, and then actually do it. This requires
leadership of two kinds. One set of leadership skills is focused on
getting these things done. Venturers learn how to make decisions,
how to plan activities, and what is involved in actually being
responsible for carrying out decisions.
Another set of leadership skills focuses on relationships between
and among Venturers and officers. A good leader learns the values of
working cooperatively with other people, making activities fun,
communicating, listening, and all the things that make relationships
work.
18.2 How do you become this kind of leader?
The first thing to remember is that all of your actions
should be guided by principles - your ethical and moral values, the
Venturing Code, and all the values Venturing stands for. Many
problems that leaders have can be avoid by sticking to your
principles.
Second, remember that as a leader your role is to help develop
leadership skills and abilities in Venturers in your Crew. The two
best ways to learn leadership are to see others exercising
leadership, and to be put in a position where one must be a leader.
In Venturing, both are possible. Every Venturers sees other
Venturers, officers, and Advisors exercising leadership. If done
right, they will learn by exposure to good leadership role models.
The other way, learning by doing, is easy to imagine for Advisors
and officers. By being placed in positions where they are
responsible for activities and other people, they learn to be
leaders.
But what about everybody else? Here we come back to our
understanding of the purpose of Venturing and the meaning of
leadership. Venturing is about the development of post members,
specifically the development of leadership. To develop leadership in
all Venturers you must provide them with opportunities to be leaders
- to plan and carry out activities and to make relationships work.
Venturers can chair activity committees. They care responsible of
supporting the Crew program by working on the development of
relationships with other post members nad gaining their
participation. While doing so, they are developing leadership
skills. The role of the officer is to help find a place for each
person in the post to be a part of making Venturing happen.
Leadership is not something invested in one person or a small
group of post members. Andy activity requires a variety of
leadership actions. All the different leade4ship functions can be
shared among several post members at the same time.
18.3 Learning through experiences
Venturers learn by doing, by active participation. The best
way to learn is by trying something, not by watching someone else or
being told about it. Venturers learn how to work on computers, how
to sing, how to make paper, or how to sail a boat - not by reading
or hearing about it, but by doing it. Being involved means they will
be more interested, more challenged and motivated, and more likely
to remember the experience.
An Venturer also learns how to be a leader - not by watching
someone else, but by doing it. Venturers learn to make ethical
decisions, to plan and event, to communicate, or to encourage others
by being in a position where those skills and actions are necessary.
Each unit should have a defined purpose.
The following is 369's stated Purpose.
To help guide Venturing Youth toward career goals in fields of
Computer Information Sciences specializing in the UNIX(tm)
System Administration and networking technologies.
Each unit should have a defined Mission Statement.
The following is 369's stated Mission Statement.
To serve others by helping to instill values of good character,
participation citizenship and personal fitness in young people, and
in other ways prepare them to make ethical choices in their
lifetimes for achieving their full potential.
Each unit should have a defined Set of Objectives.
The following is 369's stated Set of Objectives.
We are dedicated to providing each member of the unit practical
experience in the field of Computer Information Sciences through
education in UNIX System Administration and UNIX Networking.
We seek to implement a program of activities that develops the
whole person, and that entails providing activities and experiences
beyond our regular meetings.
We seek to provide an opportunity for each of our members to
expand and enhance their leadership qualities, and experience what
it means to develop themselves and see growth in others.
· Each unit should have a defined Set of Objectives.
· The following is 369's stated Set of Objectives.
1. Extra Unit Activities
The post will try to have at least one meeting or activity beyond
the regular Tuesday scheduled meeting every month.
2. Super Activity
3. The post will have at least one Super Activity a year.
23.1 Adult Positions
23.1.1 Institutional Representative
Is appointed by the Church Committee. Is the liaison between
the Unit and the Church.
23.1.2 Committee Chairman
Voted on by the Unit Committee and approved by both the
Institutional Representative and the Church Committee.
23.1.3 Committee Members
Appointed by the Advisor and approved by the Unit Committee.
23.1.4 Advisor
Is appointed by the Unit Committee Chairman and approved by
the Unit Committee.
23.1.5 Associate Advisors
Is appointed by the Advisor and approved by the Unit
Committee.
23.1.6 Consultants
Is appointed by the Advisor. The Consultant comes for a
limited number of meetings to teach a specific class, and/or
subject.
23.2 Youth Positions
23.2.1 President
Voted into office by quorum majority vote of the registered
youth member of Unit, and approved by the Advisor. Can be appointed
by the Advisor.
Serve as youth leader of the Unit.
Implements the Unit program through officers and members.
Works closely with Advisors and other adult leaders in a spirit
of partnership.
Represents the Unit at meetings of the Officers' Association and
program planning conferences and is available to report to the
chartered organization and Unit Committee.
Assists the Unit Advisor in conducting the Unit Offers' Seminar.
Appoints youth chairpersons of special projects and appoints
special Unit Officers.
Presents the annual report to the chartered organization and/or
Unit Committee at the conclusion of his/her term of office.
Assesses on an ongoing basis whether the reproducibilities of the
officers are being considered and carried out effectively.
Approaches Venturing and encourages others to approach Venturing
in a spirit of fun and enjoyment.
23.2.2 Administrative Vice-President
Is voted into office by quorum majority vote of the
registered youth member of the Unit, and approved by the Advisor.
Can be appointed by the Advisor.
Serves as administrative officer of the Unit.
Assumes the responsibilities of the Unit President in his or her
absence.
Leads the recruiting and admission of new members during the
year.
Organizes and recognizes the achievements of Unit members.
Conducts opening and closing ceremonies for special occasions as
scheduled.
Attends all Unit Activities.
Attends the Officer Association Meetings.
Approaches Venturing activities in a spirit of Fun and seeks to
reflect this spirit in the recruiting of new members and through
recognizing the achievements of Unit members.
Is a team leader of one of the Unit Patrols.
23.2.3 Program Vice-President
Is voted into office by quorum majority vote of the
registered youth member of the Unit, and approved by the Advisor.
Can be appointed by the Advisor.
Serves as the program officer of the Unit and, in that position,
arranges the program planning process for the Unit.
Collects and maintains a Unit activity file consisting of the
Program Capability Inventory, a listing of Post member interests and
suggestions for activities, program resources, and an annual
activity schedule.
Determines the interest of the Unit members on an ongoing basis
(Unit Interest Surveys.)
Provides support for the President and committee for each
activity.
Approaches and encourages others to approach Venturing activities
in a spirit of fun and enjoyment.
Is a team leader of one of the Unit Patrols.
23.2.4 Secretary/Treasurer
Is voted into office by quorum majority vote of the
registered youth member of the Unit, and approved by the Committee.
Can be appointed by the Advisor.
23.2.5 Secretary
Serves as the communications officer and, in that position,
manages all the communicans and publicity for the Unit.
Maintains Unit membership records and attendance records.
Handles Unit correspondence and minutes.
Coordinates Unit publicity through local media, Post newsletters,
and the Unit's telephone network.
Approaches Venturing in a spirit of fun and seeks to reflect this
spirit in the publicity and communications of the Unit.
23.2.6 Treasurer
Serves as the financial officer and, in that position,
maintains financial records and monitors the Unit budget if
necessary.
Collects and disburses Unit funds
Communicates with the Officers and members on a regular basis to
keep them informed about their finances
Approaches Venturing in a spirit of fun and spreads this spirit
in the carrying out of his/her responsibilities.
23.2.7 Historian
Is voted into office by quorum majority vote of the
registered youth member of the Unit, and approved by the Advisor.
Can be appointed by the Advisor.
The Historian serves as the historical officer, maintaining any
important archival information, pictures, news articles, awards, or
special objects.
The Historians shall keep a record of extra-curricular Unit
activities, and where possible, collect pictorial information on
them.
The Historian also shall maintain in the Unit archives any
pertinent news clips or media exserts in relation to the Unit.
At the same time, the Historian shall also coordinate any
exhibits or displays the Unit chooses to create for its archives
The Historian shall attend all Unit Activities.
23.2.8 Chaplain
Is voted into office by quorum majority vote of the
registered youth member of the Unit, and subject to being approved
by the Advisor. Can be appointed by the Advisor.
23.2.9 Quartermaster
Is voted into office by quorum majority vote of the
registered youth member of the Unit, and approved by the Advisor.
Can be appointed by the Advisor.
23.2.10 Project Lead
Is appointed by the Unit President and approved by the
Advisor.
Venturing Crews can specialize in a variety of avocation or hobby
interests. Venturing programs are developed around six experience
areas of emphasis. Unit members benefit most from a well-rounded
program based on the six experience areas. These six experience
areas and the specific outcomes desired for Unit Members are:
24.1 Career/Leadership
Develop a better understanding of America's social, economic,
and government systems. Gaining some insight and practical
experience in careers
Each unit should define how they are going to achieve each of the
six points in the Experience Areas:.
The following is how 369 fulfills these requirements.
1. Inquire into various aspects of data processing:
design, engineering, production, UNIX System Administration,
production, implementation, sales, service.
2. Learn UNIX Systems Administration [SA], how the SA
supports the applications programmer and the systems programmer; and
how they support each other in understanding what is needed, knowing
the capabilities of the UNIX computers, and getting expected
results.
3. Track the advancement route of the data processing
field: computer programmer, to systems analyst, to field or lead
systems analyst, to system administrator to lead system
administrator, to senior system administrator. Know the training,
experience, and special education needed to advance.
24.2 Social
Instilling stable personal values firmly based on religious
concepts. Developing skill in dealing with all people and
encouraging a sense of family and community responsibility.
The following is how 369 fulfills these requirements.
1. Investigate the rolls of computers in analysis of and
finding solutions for social problems: Education - helping to teach
children Science - medical research, monitoring hospital patients,
space explorations. Urbanization - traffic control, pollution
control, community planning
2. Plan joint meetings with posts whose specialty involves
the use of computers, such as accounting, automotive, electronics,
engineering, teaching, manufacturing, telephone communications, and
medical.
24.3 Citizenship
Encouraging a sense of pride to our American Heritage.
Preparing to give leadership and fulfill our responsibility to
American Society and to the people of the world.
24.4 Outdoor
Developing a degree of self reliance based on courage,
initiative, and resourcefulness. Understanding and appreciating the
wise use of resources and the protection of our environment.
24.5 Service
Encouraging the skill and desire to help others. Gaining a
keen respect for the basic rights of others.
The following is how 369 fulfills these requirements.
1. Volunteer to help with the data processing needs of
charitable agencies, including Boy Scouts of America.
24.6 Fitness
Improving mental and emotional fitness. Enhancing physical
fitness and an appreciation for sports.
The following is how 369 fulfills these requirements.
1. Investigate the potential for the possible misuse of
computerized data such as invasion of privacy through sharing of
personal data nd satellite spying.
2. Take an aptitude test given by employers of
programmers.
24.6.1 Learn about the special needs of the working
environment in which computers are installed and which are of
benefit to workers. Examples include a dust-free environment,
constant temperature, special design, lighting, wall colors, and the
prevention of carpel tunnel syndrome.
25.1 Unit Meeting You must define your meeting time and location.
The following is 369's meeting information.
Venturing Crew 369 will meet weekly on Tuesday evenings 7:30pm to
9:00pm excluding observed holidays, and at the discretion of the
Advisor or the Crew Committee, at the Reformation Lutheran Church.
25.2 Membership
Membership shall be open to all young adults who are in
Senior High School and at least 14 years of age and not yet 20. No
prospective member shall be disqualified because of race, color,
creed, or sex. All members must be registered as Venturers and agree
to the Unit Bylaws.
25.3 Officers
The elected officers shall be president, two vice president,
secretary/treasurer, historian, chaplain, and quartermaster. The
president, with the approval of the Advisor shall appoint activity
chairmen and make other assignments as needed.
The normal term of the office shall be for one year starting on
February 1. Election nominations shall be held the first Tuesday of
March. Election speeches shall be held the second Tuesday in March.
Elections shall be the third Tuesday in January. Anyone can nominate
anyone, including themselves, for any elected youth position.
No nominations will be excepted after the beginning of the second
Tuesday in March.
The elections shall be by secret ballots
The candidate must win by at least a 51% margin of a quorum.
25.4 Unit Business
Unit business will be conducted under the principles outlined
in "Robert's Rules of Order." Voting on all issues will be by simple
majority, with the expectation of changes or amendments to the
bylaws.
25.5 Bylaw Changes
Changes to the Bylaws will require a two-thirds vote of the
total membership and said changes must be approved by the Advisor. A
quorum shall consist of one more than the majority of members for
votes on routine business.
25.6 Changes by the Adult Committee
The Bylaws may also be changed by a simple majority vote by
the Unit Committee.
25.7 Offer's Meetings
Officer's Meetings will be held at least once a month, prior
to and at a different time and place than the regularly scheduled
Unit Meetings.
25.8 Behavior (Adult & Youth)
The Unit members will act in accordance with The Unit Code
and guide lines set by the Unit Committee.
All Unit members will follow the Unit Bylaws.
There shall be no physical display of affection at any Unit
activity.
There shall be no alcohol at any Unit activity.
There shall be no tobacco, including smokeless, at any Unit
activity.
There shall be no illegal drugs(2),
including marijuana, at any Unit activity.
The possession of Alcohol, tobacco (of any kind) or illegal drugs
is grounds for expulsion from the program.
25.9 2 or 4 Deep Leadership
No adult is to be alone with a youth member of the Unit.
Youth over the age of 18 shall not be alone with youth under the age
of 18. It is best to always have 3 or more people in the room with
the doors open.
In any activity where either the participants are expected to
change clothes, such as swimming, or spend the night there shall be
at least two adults (21 or over) for each gender. If only one gender
is in attendance then only two adults, of that gender, are needed.
If both genders are present then two adults of each gender are
required. At least one adult must be a registered member of Unit.
Mothers and Fathers will do as chaperones.
Footnotes
- (1)
- Most of the time this is Big Wig's secretary.
- (2)
- Members taking either over the counter or prescription
medication must inform the Advisor so s/he is aware of its
presence at Unit Activities. The Advisor has the right to
request a doctor's note before allowing the youth to bring the
medication with them.